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AI Insights · Timothy · April 2024

Top 5 Snake Games in Uruguay Q1 2024

Explore the performance of the top 5 snake games in Uruguay during the first quarter of 2024, based on data from Sensor Tower.

Top 5 Snake Games in Uruguay Q1 2024

In the first quarter of 2024, the top 5 snake games in Uruguay on a unified platform showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:

SSSnaker from HABBY saw its weekly revenue peak at around $245 in mid-January and then fluctuate, ending the quarter at approximately $163. Weekly downloads varied significantly, starting with 22 downloads in the first week of January and peaking at 42 in the last week of February. The weekly active users remained relatively stable, hovering around 2.6K to 2.7K throughout the quarter.

Little Big Snake by LittleBigSnake, Inc experienced a modest performance. Weekly revenue fluctuated, peaking at $48 in the final week of March. Weekly downloads were low, with a notable drop to zero in early March before slightly recovering. Active users showed a downward trend, starting at 78 and dropping to 58 by the end of the quarter.

Snake Clash! from Supercent, Inc. had a strong quarter with weekly downloads steadily increasing, peaking at over 2K in early March. Revenue saw a significant spike to $113 in mid-February but generally hovered around lower values. The game’s active user base grew, reaching over 5.5K in mid-March before settling at around 4.8K by the end of the quarter.

Snake Rivals - io Snakes Games by Supersolid Ltd had fluctuating weekly downloads, peaking at 181 in early January. Revenue was inconsistent, with notable values only in the initial weeks and a small spike to $31 in the last week of March. Active users followed a declining trend, dropping from 337 in early January to 200 by the end of March.

Snake.io - Fun Online Snake from Kooapps demonstrated strong performance in weekly downloads, consistently staying above 1.4K and peaking at 2.8K in early January. Revenue saw a notable increase to $50 in the last week of March. The game maintained a robust active user base, starting at over 19K in early January and ending at around 15.6K by the end of the quarter.

This data, provided by Sensor Tower, highlights the dynamic nature of mobile gaming performance in Uruguay. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024